So what else is there? Rather than charging for more DLC, they opted for an optionally available route: Loot Crates. Purely cosmetic and for fun, the stuff in those crates are just people who want to spend a little little bit of more money on the threat of Rocket League Items a fancier hat or souped-up mags. Loot crates, in no way, effect your real gameplay performance and are generally kind in nature.
However, the “completionists” amongst us would possibly item to this because it way that they are able to’t complete the whole thing in the game while not having to shell out extra cash. I agree with that sentiment, but the reality which you’re able to grind out seasonal crates simply through playing makes the argument moot. There’s most effective the option to be able to test your RNG luck even extra by using buying the crates outright. Someone may get the one that you love Voltaic wheels in advance than you. Whoop dee doo, Basil. This isn’t in any respect Pay-to-Win, but more of Pay-to-Gamble-More. You’re nonetheless going to damage him in the next game, proper? It’s now not like he has an undue benefit because he can play Vader earlier.
I had a communique with a pal the alternative day due to LOLGA this whole hubbub about EA’s decisions with Star Wars: Battlefront II. My buddy is in with the gang that the most effective microtransactions achieved proper are those that don’t exist. I think that microtransactions are nice as long as they’re applied reasonably and haven't any bearing on your real performance in a sport. With that stated, Rocket League is, possibly, one of the few paid video games that do it proper, especially on account that they’ve brought player buying and selling in the game.